Tron: Ares Review – Despite Gillian Anderson's Efforts Fails to Rescue This Incredibly Mind-Bendingly Dull Science Fiction Film

The matrix of futility is revisited in this tediously complex science fiction movie, closer to a screensaver than an real cinematic experience. It's a threequel to the classic Tron film from 1982, a film that was groundbreaking and courageously innovative for its time in a way that escapes this film and its predecessor Tron Legacy from the previous decade. Tron: Ares almost comes to life just once – when Evan Peters' character gets a smack in the face from Gillian Anderson's character playing his mum, in an traditional bit of analogue reality. This is a bit of firm parenting you might want to handing out to every producer involved in this movie, and it's sad to see the respected Greta Lee's role and Jodie Turner-Smith being made to look so uninspired.

Story Summary of Tron: Ares

The situation currently is that an malicious artificial intelligence company with the obviously criminal name of Dillinger Corp has become a rival to the virtual reality firm Encom, first established in the 1980s gaming period by genius trailblazer Kevin Flynn, played by Jeff Bridges. This corporation (initially founded by Encom's executive Ed Dillinger, acted by David Warner) is led by the founder’s odiously nerdish grandson's character Julian (Evan Peters), who has a grand plan to design and create profitable things such as invincible troops and armored vehicles in the VR world and then export them into the real world using a sort of three-dimensional printer.

The issue is that however fearsome, these things crumble into dust after twenty-nine minutes. But Encom's present chief executive Eve Kim (Greta Lee) has discovered the MacGuffin-y “permanence code” which can keep these things alive permanently, and even stores it on her person on a very low-tech flashdrive. So the ghastly Julian Dillinger sets his attack dog on her: Ares the warrior, the superhuman fighter which can leave the VR world for twenty-nine minutes at a time but which, in the traditional way of androids, is starting to exhibit symptoms of not doing what he's told. Jodie Turner-Smith plays Ares's deadpan second-in-command Athena's role and unfortunate Jeff Bridges has a wooden legacy appearance in sage-like white garments, like a Poundshop Jor-El on Krypton's setting.

Character and Performance Analysis

And Ares himself – the protagonist of the title – is acted by Jared Leto with hipsterish long hair, facial hair and faintly all-knowing smile, details that were possibly created by typing the words “extremely annoying” into an artificial intelligence character generator. Nobody who remembers the 90s TV classic My So-Called Life will always find it in their hearts to be completely harsh about Mr Leto, and I was also quite amused by his expansive (and critically misunderstood) humorous performance in Ridley Scott's film House of Gucci. But Jared Leto is consistently, unrelentingly awful in this film, although his performance isn't aided by a limp plot point which is supposed to allow him to show flashes of “compassion” for Eve Kim's role and subcontract all the badass wickedness to Athena's character, thus rendering her slightly more engaging. It is meant to be charming when Ares says how he adores 80s synth pop and that Depeche Mode are superior to Mozart's compositions.

Franchise Elements and Final Impression

And in keeping with the franchise identity of the franchise, there are motorcycles from the virtual underworld which speed around the environment in linear paths, conforming to the angular layout of classic video games (or even nightclubs); one even shoots out a death ray which slices a cop car in two. But there is no drama or danger or emotional engagement anywhere. This franchise now looks as relevant as an in-car CD player.

Tron: Ares Film is out on October 9 in Australia and on October 10 in the UK and United States.

Cynthia Barber
Cynthia Barber

A seasoned gaming analyst with over a decade of experience in online casinos, specializing in slot mechanics and player psychology.